So, there's a lot of really cool stuff going on here but not all of it feels like it meshes together all that well. The pistol mechanics work just fine, but the fact that the aim is tied to the animation, which lags a bit behind input, can make it feel a little unresponsive. That and the movement system seems completely disconnected from firearm combat since the dodge and fire buttons are bound to the same input. The sword and shield were by far the best flowing of the combat mechanics, allowing switching between movement and combat pretty easily but I never got to test it out as all the enemies were dead by the time I got a hold of it. There's a lot of potential here, but I think a lot of it is going to hinge on the flow of combat. Detailed feedback in the vid!
Diode : The Chalice Chronicles
A downloadable game for Windows
The current build represents a demo level that will showcase mechanics and art for the final game. This is early in development so expect some bugs (weapons disappearing). It's a short 5- 10 min gameplay loop. I would love to hear feedback on the demo.
- At least a Core I5 cpu
- Geforce 900 series or ATI equivalent
- At least 2gb free space
(PC build only)
(Game pad Recomended)
*This software is in development and may require the latest updates of both windows and video drivers to run.
Click download now to get access to the following files:
- New Diode Demo Available!!!40 days ago
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I had a chance to have a quickplay and kinda managed to workout the mechanics. It's looking good but I had finish the video early. I will have another play later and will make a longer video for you. I like the hammer btw. Awesome skill.
it looks and gorgeus! may i know what the system requirement? i afraid thats really high