So, there's a lot of really cool stuff going on here but not all of it feels like it meshes together all that well. The pistol mechanics work just fine, but the fact that the aim is tied to the animation, which lags a bit behind input, can make it feel a little unresponsive. That and the movement system seems completely disconnected from firearm combat since the dodge and fire buttons are bound to the same input. The sword and shield were by far the best flowing of the combat mechanics, allowing switching between movement and combat pretty easily but I never got to test it out as all the enemies were dead by the time I got a hold of it. There's a lot of potential here, but I think a lot of it is going to hinge on the flow of combat. Detailed feedback in the vid!
Diode : The Chalice Chronicles
A downloadable game for Windows
The current build represents a sandbox level used to test game play functionality for the game. All the builds will be an iteration of the game and will evolve how the mechanics function in a self contained environment.
The latest build is best played with a game pad controller.
Click download now to get access to the following files:
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I had a chance to have a quickplay and kinda managed to workout the mechanics. It's looking good but I had finish the video early. I will have another play later and will make a longer video for you. I like the hammer btw. Awesome skill.
it looks and gorgeus! may i know what the system requirement? i afraid thats really high