A downloadable game for Windows

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RAYTRACING BUILD

The current build represents a demo level that will showcase mechanics and art for the final game. This is early in development so expect some bugs (weapons disappearing). It's a short 5- 10 min gameplay loop. I would love to hear feedback on the demo. 

Recomended requirements:

  • At least a Core I5 cpu
  • Nvidia RTX card
  • At least 10gb free space

(PC build only)
(Game pad Recomended)

*This software is in development and may require the latest updates of both windows and video drivers to run.

Download

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Click download now to get access to the following files:

diode-windows-beta.zip 4 GB
Version 3

Development log

Comments

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Fun game, my critiques about the demo are:

- Gameplay (combat) feels a bit clunky but I can see with further polishing it could prove to be really fun and engaging.

- Found an exploit in the second grass area where most of the jump puzzle can be skipped by jumping directing the camera straight up and using the dash.

-Ran into a bug where I didn't have arrows for the castle puzzle and returning to the previous area to find some didn't replenish them when using the pickup.

-Found a bug in the final castle puzzle while pushing a box into the rised pillar it glitches out the player character and forces them off.

Lo hiciste tu solo? porque el juego es hermoso y tiene unos graficos divinos te quiero bro, y por casualidad no tendras un poco de tiempo libre no? me gustaria hablar contigo mi gmail: Mendari123@gmail.com

Good time of the day! I wanted to test ray tracing with this demo on my GTX 1080 card since NVIDIA gave support for it to Pascal cards on driver's level.  But apparently it runs with just SSR. I can't find in-game settings (I suppose there's no settings which is ok for the demo) or some ini file in game folder. I have latest video drivers and Windows 10 (1903 version). Is there a way to enable ray tracing on my setup?

So, there's a lot of really cool stuff going on here but not all of it feels like it meshes together all that well. The pistol mechanics work just fine, but the fact that the aim is tied to the animation, which lags a bit behind input, can make it feel a little unresponsive. That and the movement system seems completely disconnected from firearm combat since the dodge and fire buttons are bound to the same input. The sword and shield were by far the best flowing of the combat mechanics, allowing switching between movement and combat pretty easily but I never got to test it out as all the enemies were dead by the time I got a hold of it. There's a lot of potential here, but I think a lot of it is going to hinge on the flow of combat. Detailed feedback in the vid!

(+1)

Thanks so much for taking the time to play through them! Love the solid feedback. 

(1 edit)

Hey DEvs,

I had a chance to have a quickplay  and kinda managed to workout the mechanics. It's looking good but I had  finish the video early. I will have another  play later and will make a longer video for you. I like the hammer btw. Awesome skill.

wobblyfootgamer

Glad you dig it...thanks for checking it out!

it looks and gorgeus! may i know what the system requirement? i afraid thats really high

Thank you! It's GPU bound for sure.  I was able to get it to run around 30fps on a laptop with a 1050 in it.