Diode : The Chalice Chronicles
A downloadable game for Windows
Download NowName your own price
RAYTRACING BUILD
The current build represents a demo level that will showcase mechanics and art for the final game. This is early in development so expect some bugs (weapons disappearing). It's a short 5- 10 min gameplay loop. I would love to hear feedback on the demo.
Recomended requirements:
- At least a Core I5 cpu
- Nvidia RTX card
- At least 10gb free space
(PC build only)
(Game pad Recomended)
*This software is in development and may require the latest updates of both windows and video drivers to run.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | AldenFilion |
Genre | Adventure |
Made with | Blender, Unreal Engine |
Tags | Action-Adventure, Fantasy, Metroidvania, Sci-fi, shield, Swords, Third Person, ue4, zelda |
Average session | A few minutes |
Inputs | Xbox controller, Gamepad (any), Playstation controller |
Links | Homepage |
Download
Download NowName your own price
Click download now to get access to the following files:
diode-windows-beta.zip 4.6 GB
Version 3
Development log
- Fixed level musicMay 14, 2020
- New UE4 Diode Build with action RPG skill systemMay 09, 2020
- New UE4 Diode Build is LIVE!!! New everything!Oct 30, 2019
- New Diode Demo Available!!!Jun 05, 2019
Comments
Log in with itch.io to leave a comment.
Lo hiciste tu solo? porque el juego es hermoso y tiene unos graficos divinos te quiero bro, y por casualidad no tendras un poco de tiempo libre no? me gustaria hablar contigo mi gmail: Mendari123@gmail.com
Good time of the day! I wanted to test ray tracing with this demo on my GTX 1080 card since NVIDIA gave support for it to Pascal cards on driver's level. But apparently it runs with just SSR. I can't find in-game settings (I suppose there's no settings which is ok for the demo) or some ini file in game folder. I have latest video drivers and Windows 10 (1903 version). Is there a way to enable ray tracing on my setup?
So, there's a lot of really cool stuff going on here but not all of it feels like it meshes together all that well. The pistol mechanics work just fine, but the fact that the aim is tied to the animation, which lags a bit behind input, can make it feel a little unresponsive. That and the movement system seems completely disconnected from firearm combat since the dodge and fire buttons are bound to the same input. The sword and shield were by far the best flowing of the combat mechanics, allowing switching between movement and combat pretty easily but I never got to test it out as all the enemies were dead by the time I got a hold of it. There's a lot of potential here, but I think a lot of it is going to hinge on the flow of combat. Detailed feedback in the vid!
Thanks so much for taking the time to play through them! Love the solid feedback.
Hey DEvs,
I had a chance to have a quickplay and kinda managed to workout the mechanics. It's looking good but I had finish the video early. I will have another play later and will make a longer video for you. I like the hammer btw. Awesome skill.
wobblyfootgamer
Glad you dig it...thanks for checking it out!
it looks and gorgeus! may i know what the system requirement? i afraid thats really high
Thank you! It's GPU bound for sure. I was able to get it to run around 30fps on a laptop with a 1050 in it.